Well hello there. I was wondering how one would go about tile or grid based movement in raylib. to give context I'm trying to make a graphical roguelike. Most of the roguelike tutorials are for libtcod, which is just a hassle to set up for me, while raylib has been not only manageable, but fun to develop with.
I can't say how you do it in raylib, but this is a pretty good resource for pathfinding.