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Tile/Grid based movement?

Well hello there. I was wondering how one would go about tile or grid based movement in raylib. to give context I'm trying to make a graphical roguelike. Most of the roguelike tutorials are for libtcod, which is just a hassle to set up for me, while raylib has been not only manageable, but fun to develop with.

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Tile/Grid based movement?
Edited by Mór on

I can't say how you do it in raylib, but this is a pretty good resource for pathfinding.

https://theory.stanford.edu/~amitp/GameProgramming/

https://www.redblobgames.com/